It is a little tough though until you get one of the better offensive shields later in the game if you care about seeing great offensive numbers but there are some good defensive shields until you find the better offensive ones like Badgradr's Barricade and Dragon's Maw Shield. Ye that 9% is better but its not a build killer like maybe BG where 15-18 is the difference between missing everything and hitting something. That is a difference of 9% damage and healing. For instance since i am not min maxing my strength is 15 at start and the build says 18. They are not useless by any means but just less important. This is the one of the things new players dont get right away when coming to this game, attributes are less important than abilities and gear when defining you character. but that build definitely has lots of dialogue option especially with rest and food bonuses and some gear (dont go crazy with the +attribute gear though later on gear with special bonuses are better then just straight + attribute stuff). I dont min max though so i didnt put anything below 9 and it still works fine. Ye i am actually doing a run with a version of this build. Thanks for the advice! I assume the following would fill the bill? If you have a priest or paladin you can buff, heal, and cast protections for any melee focuses classes to do their stuff. Barbarians also benefit from intellect more so than other martial classes so that helps with dialogue. I also find barbarians fun they can mix it up in melee especially against larger mobs because of their carnage hitting multiple enemies. The standard build i suppose would be a bow ranger that tag teams enemies with the animal. Ranger is my favorite but you have to add in a additional character with the animal. I personally like the martial classes for my MC but that is just me. If you find one of the classes interesting in lore and in the small data you get on the initial mechanics go for it. I am not sure how the game plays on console in terms of combat. I wouldnt worry about raising all of them. They have the most options but the other attributes have some to. I suppose if you are looking for more dialogue options look at boosting perception, intellect, or resolve. Although pure tanks arent as prized in this game especially on the lower difficulties. That is one good thing about this game, you can make pretty much any class fill the traditional roles of ranged, dps, tanks. I really think you could make almost any build and make them work with the above companions.
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